splintercell

"Third Echelon's Multi-Vision Goggles are the state-of-the-art in enhanced vision technology."
Sam Fisher describing his goggles in Tom Clancy's Splinter Cell: Chaos Theory.

Multi-Vision Goggles were experimental vision devices issued to all Third Echelon Splinter Cells for the purpose of being able to operate in multiple environments (mainly heavily shadowed or areas with low lighting) when deployed on a mission, mostly at night. They have two or more vision modes and were a signature part of a Splinter Cell's outfit, coming in two-lensed (in shades of blue, red or green) or three-lensed (in shades of green or blue) versions. The green, three-lensed version is Sam Fisher's iconic and most well-known goggles. In addition to being used by Third Echelon and Shadownet, they were also used by various groups such as ARGUS, Echelon, and UPSILON. Multi-Vision Goggles were succeeded by Ultra High-Frequency Sonar Goggles, after Fourth Echelon established, the Multi-Vision Goggles returns, known as Fourth Echelon Goggles, with Sonar capability added.

Functions

Sam using the goggles in thermal imaging mode.

Sam using the goggles in thermal imaging mode.

The Multi-Vision Goggles, made of a highly-concentrated Plexiglass that are nearly impossible to shatter, are designed to allow Splinter Cells to maintain their vision in all potential environments while on a mission in a largely unknown sector. The most recent standard models ("tridents") allow for three different fields of vision: Night, Thermal Imaging/Infrared (IR), and Electromagnetic Field (EMF). With access to Multi-Vision Goggles, the operative is prepared to face the enemy in virtually any environment.

Night Vision

Main article: Night Vision

Night Vision grants operatives like Sam Fisher the ability to see in the dark in the absence of sufficient light, and also is crucial to their ability to operate in the shadows, away from enemy eyes. Night vision goggles work by amplifying the ambient light, particular emissions from the lower end of the infrared spectrum. Image intensifiers are used to amplify ambient light, allowing to see in extremely low light, but not useful in total darkness and causing temporary blindness if used in ambients flooded with light, therefore its not safe to use it when there is lightning during a thunderstorm, where Sam's view will be blinded for a short period. Some more advanced models featured infrared light emitters, invisible to human eye, which bounces off objects and is captured by special lenses that then convert it to a visible light spectrum. Those models allowed the user to see in completely dark ambients, and are often used by Third Echelon Splinter Cells. However, there are disadvantages that exist with night vision. If the operative wears night vision in the midst of any form of intense light, they will be blinded by the goggles, causing disorientation and rendering them susceptible to detection.

Thermal ("Heat") Vision

Main article: Thermal Vision

Thermal/Infrared Vision grants the operative the ability to detect human movements by identifying their body heat, which may prove especially useful in an environment where the air is thick with smoke or fog, or in areas of low temperature. The disadvantage of thermal vision is that it is useless in an environment where much of the area is dominated by high temperatures such as blazing fires or an area dominated by electrical equipment which obstruct a Splinter Cell's view of any enemies. But if you are in the area that Lightning will occur, thermal vision is the best tool to detect enemy guards or enemy equipment because the Nightvision goggles are not safe with lightning occurring.

Electromagnetic Field (EMF) Vision

Main article: EMF Vision

Introduced in Tom Clancy's Splinter Cell: Chaos Theory, Electromagnetic Field (EMF, also known as "Wave") vision allows the player to see interference given off by electronic devices. Objects with functioning electronics (such as a power box, telephone, radio, security cameras, or a spy using his goggles or his gun) within the field of vision are picked up by EMF vision and displayed in white. This allows operatives to see any devices of importance and to take extra measures to avoid tripping enemy security measures. However, EMF vision also obscures any view of nearby enemies and the general area meaning that it must be applied only at the greatest necessity.

Electronically Enhanced Vision (EEV)

Sam in EEV mode.

Sam in EEV mode.

Main article: EEV

Electronically Enhanced Vision (abbreviated as EEV) was a new and experimental device introduced in Chaos Theory which allowed Sam to scan an area and reveal different properties about the objects in that area. Interactive objects stand would stand out from the other objects while viewed in EEV, which can be used in conjunction with other modes.

Trivia

Multi-Vision Goggles turned on.

Multi-Vision Goggles turned on.

Real life usage and function

In the first two games of the series, Fisher's goggles have both thermal imaging and night vision capabilities. In the first game, he starts out with just night vision but picks up thermal partway through. In reality, this would have required separate sets of goggles because of the complicated circuitry involved (technology has since advanced which allows thermal imaging and night vision modes in a single pair of goggles AN/PSQ-20). However, game developers decided to combine them into one device, as switching goggles would have made gameplay very cumbersome. In Pandora Tomorrow, the goggles also have limited zoom capability. Starting with Chaos Theory, the goggles have an integrated laser microphone and a third vision mode known as EMF Vision that highlights electromagnetic radiation emitted from nearby power lines, generators, and electrical equipment. Double Agent (Version 1) rewards players who complete side objectives with upgraded goggles that have "enhanced" night vision which shows the full-color spectrum, making it seem less obvious that the player is using the night vision (with the exception of some blurring when moving). Color night vision has become a reality.[2]

Multi-Vision Goggles are usually portrayed with glowing lenses in the games, cutscenes, comics and official artwork. In version 2 of Splinter Cell and the Pandora Tomorrow Comic the goggles are shown to be initially dark when worn, but appear to physically glow green when switched on [3]. Fans of the series regularly point out that they would give Fisher's (and other agents) positions away, however it was revealed in "The Real Sam Fisher blog" (Fisher's fictional web journal stating that he's merely the man the games are based on) that the goggles did not actually glow, and were simply portrayed that way on screen to provide visual interest and the location of the character in the dark. This is proven in the first multi-player outing of Pandora Tomorrow where ARGUS mercenaries viewing Shadownet devices similar to Fisher's will not notice any illumination. This is also shown in the Tom Clancy's Splinter Cell: Pandora Tomorrow (comic) which portrays Shadownet Spies and ARGUS mercenaries fighting (and ARGUS are completely unaware of the location of the spies without switching to other vision modes to see them).

If the player were to look at Sam's reflection in mirrors or reflective surfaces during single player mode in Chaos Theory, he or she would notice that the glowing of all aforementioned gear is nonexistent. Fisher's glowing goggles, radio, and OPSAT merely show the current location of his head, body, and arms respectively in the darkness for the benefit of the player.

In Tom Clancy's Splinter Cell (novel) Sam Fisher's goggles include a special "fluorescent mode" allowing him to see fingerprints and disturbances in the dust (this may be based on the glow in artwork and games). It this mode can be turned on and off depending on the circumstances, it is usually off.

It has never been explained what the function of the third lens in the center is for; however, it is possible that it is either an infrared emitter (providing light only the goggles can see) or is some sort of sensor for the EEV or the other vision modes. In Chaos Theory and Double Agent, his goggles have three modes at once (possibly a lens for each mode).

L3 Insight Technology produces a set of goggles known as the AN/PSQ-36 Fusion Goggle Enhanced that greatly resemble Sam's Multi-Vision Goggles and offer the user both night and thermal vision, but unlike Sam's goggles, the AN/PSQ-36 can also combine the two modes to varying degrees.

Gallery

References