splintercell

"Pavel says he briefed you on the wall mines. But I want to make sure you understand. They are EXTREMELY DANGEROUS. Do not think that they are a toy."
― Edik to Ruslan in a data stick.[src]

The Wall Mine is a motion activated land mine device that explodes when movement is detected. They can be heard due to the distinctive beeping sound they produce, a warning caution for anyone nearby.

Overview

Wall Mines are motion sensitive explosive devices that detonate as soon as rapid motion is detected near whatever surface they are attached on. Wall Mines send out an infrared pulse every half a second. For the user, Wall Mines provide a deadly and efficient means of either ambushing enemies or by covering a defensive perimeter. Their loud, deadly and explosive power make them formidable defensive measures and can be a very effective gadget against enemies. Wall Mines can be bypassed, however, if someone walks by it very slowly. Wall Mines can only be defused when the flashing light turns green. Attempting to deactivate a Wall Mine when it's red will detonate it, causing it to explode. If the Sam is too close to the blast there is a good chance that he will be killed. Once a Wall Mine is disabled, the player will pick them up and collect them in their inventory (if it isn't already full).

 collects a Wall Mine as he infiltrates the  building during the .

Sam Fisher collects a Wall Mine as he infiltrates the Kalinatek building during the Georgian Information Crisis.

Wall Mines only appear in the first four Splinter Cell titles, with the Proximity Shocker and Proximity Mine replacing it in Splinter Cell: Conviction and Splinter Cell: Blacklist. Unlike the Wall Mine, both the Proximity Shocker and Proximity Mine can be thrown, and are harder to detect than the Wall Mine, as they don't give off a beeping sound, nor do they have visible lights on them.

Trivia